Just a quick update on the voxel terrain. So, I've got some basic voxel terrain rendering going. The terrain is supposed to be 'mountainous', with a bunch of caves and such in it. At this point, there are caves and such all over the place :) A little too much ...read more
I've been working on getting some basic terrain rendering in my engine. I want to have something that looks awesome. Unfortunately, this has me a little bit conflicted between a quick and dirty implementation to just get things 'working', and a longer, harder implementation.
I ultimately chose to go ...read more
Alright, so basic animations are working in Linux and Windows! Woot! Well, except for Windows on one of my laptops - it looks like the Nvidia card doesn't really cope with me changing the binding point for variables tied to the shader. Whenever I change the shader or render a ...read more
Woo - loading and displaying a basic model and animation now works!! I still have some work to do with loading models with multiple meshes, but I'm very happy I've got this far!
Here is a quick video of what it looks like now:read more
Yikes - I'm almost 30! I'll be 29 in 8 days, then 30 in 365 days after that!
Anyway, work on animations seems to have backtracked - for some reason, my model now seems to look like a torus, but with one side being incredibly norrow. Oh, and also a ...read more
Allright - well, from my previous post, it seems that I was missing a simple property for boost log:
logging::add_file_log( fileName, keywords::auto_flush = true, keywords::format = "[%TimeStamp%]: %Message%" );
The key here was keywords::auto_flush = true - once that was in there, it worked great!
Ok, so on to other things. My ...read more
Welp - just finished finding a bug in Boost Log 1.54 (or what I believe is a bug, or several). Basically, you can compile Boost 1.54 (including the Log component), but when you try to use it in a project, all hell breaks loose.
It's really too bad ...read more
Welcome to my new website.
Please have a look around!
So I'm super frustrated right now. I'm just learning Quaternions for use in my graphics engine, but am so far unable to get them to work properly. I'm trying to use a Quaternion for rotations of my First Person Camera, which seems like it shouldn't be ...read more
So the arms are doing quite well lately. I've been able to play LOTS more games, and I've been coding up a storm!
Right now I'm working on a cross-platform Graphics Engine (called 'Ice Engine'), and also an Input System (called 'Light Weight Input System', or 'LWIS ...read more
Looks like everything is purring like a kitten on the site, althought I've still got more work to do.
In other news, the picture to the left is of a baby bunny I found last weekend who needed help. Here's the scoop:
Saw 2 baby bunnies last ...read more